




Work spans art direction, brand systems, and AI-integrated production —
across the full creative pipeline, from concept to final output.
Production standards, generative tools.
See Works










Leading visual strategy and creative direction across campaigns, defining cohesive aesthetic vision that translates brand objectives into compelling visual narratives.
Crafting systematic visual solutions through typography, composition, and color—building scalable design systems and campaign assets with precision and creative intent.
Developing comprehensive brand identities and visual languages—from logo systems to guidelines—ensuring consistency and distinction across all touchpoints.
Integrating AI tools (Runway Gen-4.5, Veo 3.1, Nano Banana, Gemini) to accelerate ideation and exploration—pioneering workflows that enhance creative capacity while maintaining craft excellence.
Crafting motion narratives across After Effects, ElevenLabs, and Suno—integrating sound, voice, and motion design into cohesive editorial storytelling.
Designing structured prompts and JSON workflows that produce consistent, high-quality AI outputs—turning generative tools into reliable production assets.


Translating ideas into visuals with an editorial eye.
Art direction, creative strategy, generative tools — concept to final output, thinking and making in the same hands.
Directed and produced a 60-second AI-generated spec ad for Runway's Big Ad Contest. Full creative pipeline: concept, art direction, character design, prompt engineering, and post-production using Runway Gen-4.5, Veo 3.1, and Nano Banana.




Selected for international poster competition.




Selected for 3D poster design translating brand ingredients into fresh, dynamic visual language—combining Cinema 4D modeling with vibrant botanical composition.




Chosen from hundreds of submissions for exhibition poster addressing political memory through layered visual narrative and experimental composition.



















The brief asked for a tropical paradise. I made it a memory instead — a 60-second spec ad where one bite of coconut takes a young Filipina in London back to her grandmother's coastal home.
Concept
The brief: show that one bite of Coconut Crunch transports you to a tropical paradise. The pivot: what if paradise wasn't a destination, but a memory?
The spot follows Maya, a young Filipina in London, who finds Coconut Crunch at her local supermarket. One bite doesn't take her to a generic beach — it takes her to her grandmother's coastal home in the Philippines.
Emotional core
Identity, belonging, roots. The story is rooted in the ingredient itself — coconut from the Philippines — and uses the product as a vehicle for memory, not escape.
Two visual worlds carry that tension: London in cool, desaturated blue-grey light against the Philippines in deep golden hour warmth. The transition happens through taste — no effects, no dissolves, just a cut.
Workflow
Full creative pipeline directed end-to-end: concept, beat-by-beat script, visual bible (two palettes, character sheets, location references), character casting in Nano Banana 2, video generation in Runway Gen-4.5 and Veo 3.1, audio in Suno and ElevenLabs, post-production in After Effects.
Tools
Runway Gen-4.5 · Veo 3.1 · Nano Banana 2 · Suno · ElevenLabs · After Effects
Challenges
Character consistency across 11 video clips and two visual worlds. Preserving the exact package design — color, typography, label — across every pack shot iteration. Generating an elderly character's dialogue when Runway's voice options didn't fit (resolved with bilingual subtitles instead). Beat 4, the second bite, became the hardest single shot in the project — Gen-4.5 defaulted to chewing every time.
The project started with a brief and a pivot. Runway's contest asked for a spec ad showing that Coconut Crunch could transport you to a tropical paradise. The obvious answer was a beach. The interesting answer was a memory.
Pre-production was structured before a single image was generated: a beat-by-beat script across 8 beats and ~45 seconds, a visual bible with two distinct color palettes (cool London blue-grey, warm Philippine golden hour), full character sheets for Maya and Lola including triptych angles and hand details, and location references for the bahay kubo and the London supermarket. A custom prompt enhancer was built in Runway to enforce character likeness and palette consistency across every generation.
Character casting was done in Nano Banana 2 — master frontals, triptych angles, full-body shots, and dialogue-relevant details like Lola's hands holding the coconut bowl. From there, 11 video clips were generated across Runway Gen-4.5 and Veo 3.1, refined iteratively rather than regenerated from scratch.
Music was generated in Suno, anchored in kulintang and bamboo flute with coastal ambience — the goal was authentically Filipino rather than generically tropical. The only dialogue, Lola's line, was handled as bilingual subtitles when no available voice fit an elderly character with the right warmth.
Post-production in After Effects locked the cuts, the transitions, and the pack shot. Final cut: 59 seconds.

home24's annual birthday campaign across 5 markets. Instead of showing products at a party, we made the products become the party — an ottoman tiered like a birthday cake, a sideboard with a bite revealing sponge layers, a lamp emitting confetti instead of light. All visuals AI-generated. All direction human.
Concept
The brief: a multi-phase birthday campaign (~6 weeks) across DACH, NL, BE, IT, and FR. The constraint: every visual must work at banner scale, maintain system consistency across phases, and be fully producible with AI.
The answer: instead of decorating a scene around the furniture, each product is minimally intervened with a single birthday element. The product stays recognizable and shoppable — but it is the celebration. The concept was selected as the winning pitch in the internal team competition.
Guiding principle
One object, one idea, one strong visual. A piece with air beats a decorated scene. Less is more — applied literally, product by product.
Visual system
Fixed background (warm cream plaster wall, light concrete floor, natural light from the left), cream and pastel palette, consistent camera spec (Hasselblad medium format, 85mm, f/2.8). The system holds across 6 products and 5 markets without losing coherence.
Pipeline
Competitive internal pitch (3 concepts) → concept selected as winner → creative redirection toward more minimalism → visual system lock (background, palette, camera, lighting) → product-by-product AI generation with max 3 changes per round → Photoshop corrections between AI rounds → animation of key visuals in Runway for social channels → market variants (NL King's Day in orange, FR French Days in blue/white/red) → final quality pass.
Tools
Gemini (Nano Banana Pro) · Runway · Photoshop · Claude
Challenges
Precise repositioning of objects — Gemini doesn't control exact placement. Swapping one product reference for another when two references coexist — the tool confuses them. Product fidelity degrades after many accumulated iterations. The key learning: rebuilding from scratch beats iterating when the coherence breaks. Surgical adjustments went to Photoshop before returning to Gemini.
"Made of Party" won an internal pitch of three concepts — the idea that the furniture is the celebration, not just something placed at one. The brand director then pushed for even more minimalism, which sharpened the system.
The visual system was locked before any generation: a fixed studio (cream plaster wall, concrete floor, diagonal natural light), a strict camera spec, and one rule — one object, one intervention, room to breathe at any scale.
Production was fully AI-generated in Gemini (Nano Banana Pro), product by product through iterative rounds: prompt, evaluate, adjust or rebuild. When Gemini couldn't handle precise repositioning or element swaps, Photoshop bridged the gap.
Key visuals were then animated in Runway for social and campaign focal points — same art direction, same restraint. Motion added a layer without breaking what worked.
The system scaled to 5 markets with cultural variants (orange for King's Day, tricolor for French Days) without losing identity — designed tight enough to flex.
A campaign that once took 2 months of physical production was delivered in 3 weeks, same editorial standard.















home24's highest-stakes campaign of the year. I proposed the winning concept: give every piece of furniture a face — abstract, geometric, playful, always shoppable. 500 assets in two weeks, 748 AI outputs to get there.
Concept
Three routes explored — Origami, Retro, Faces. I proposed Faces: abstract geometric eyes, mouths, and graphic marks applied directly onto each product. The furniture becomes a character without losing its identity.
System
Warm peach background, consistent studio light, bold primary accents. One visual language across 11 products, six campaign phases, and seasonal variants — from weekly banners to a full living room of characters together.
Pipeline
Concept pitch → moodboard & visual direction → tool testing across 6 platforms → Sora selected as primary → iterative generation per product → Photoshop compositing → back to Sora → final in Photoshop + Firefly → banner production across all phases.
Tools
Sora · Runway · Photoshop + Firefly · Nano Banana · Midjourney · Gemini · Claude
Challenges
11 distinct personalities within one coherent system. Constant cycling between Sora and Photoshop — selecting the best variation, combining elements from multiple outputs, feeding refined composites back into generation. Sora won on visual quality; Gemini understood the brief better but couldn't execute.
The concept came from a question: what if sale furniture wasn't just on discount — it was on display as a personality? During an internal AI experimentation week, I proposed Faces and developed the full visual direction: moodboard, key visuals, character system, and phase structure.
Tool selection was empirical. The original direction came from Runway, but testing across six tools revealed Sora as the strongest for photorealistic output — materials looked real. The production workflow became a deliberate loop: prompt with references → select → refine targeting specific details (eye shape, pupil style, mouth) → combine best parts in Photoshop → feed back into Sora.
748 outputs across 11 products. The system scaled from single banners to multi-character compositions to the same sofa in a Santa hat for Christmas. 500 final assets delivered in two weeks — 70% faster than previous production cycles, saving a month. Presented the full workflow at the company town hall.


home24's spring sale across 6 markets. The concept: products physically constructed from living nature — moss, wildflowers, vines. Both campaign phases share one location: the botanical sofa lives inside, the overgrown chair sits in the same house's garden. Spring awakening, indoors and out. ~150 assets produced through a custom Runway pipeline.
Concept
The brief: a 4-week spring sale across 6 markets in two phases. Instead of the usual "products in a spring setting," I flipped it — the products are physically constructed from living nature. A modular L-shaped sofa becomes a dense meadow of wildflowers blooming from moss and grass. An egg chair becomes a topiary of vines and peonies. The furniture is recognizable by its silhouette, but its material is spring itself.
Visual direction
Warm golden-hour light, luxury interiors with floor-to-ceiling windows opening onto gardens. The botanical furniture sits in real spaces — photorealistic, no fantasy effects. The goal was master-florist quality: wild but curated, dense but varied. Phase 1 (outdoor chair, -20%) and Phase 2 (indoor sofa, -30%) each got a distinct hero product — but both live in the same location. The garden of the house is Phase 1, the living room is Phase 2. One world, two moments of spring.
Pipeline
Built a custom workflow in Runway connecting Gemini Flash (prompt generation from reference images + art direction brief) → Nano Banana 2 (image generation) → iterative refinement through the pipeline → Photoshop for final adjustments and banner production.
Tools
Runway (pipeline orchestration) · Gemini Flash (prompt writing) · Nano Banana 2 (image generation) · Photoshop
What makes this different
The pipeline itself is the innovation. Instead of prompting one image at a time, the workflow chains reference images + written direction into Gemini, which outputs structured JSON prompts, which feed directly into Nano Banana for generation — then loops back for refinement. ~150 assets from a system, not one by one.
The concept started with a question: what does "spring awakening" actually look like if you take it literally? Not flowers next to furniture — flowers as furniture. Each product's silhouette is preserved, but its surface becomes a dense botanical structure of moss, wild grasses, and thousands of varied wildflowers.
To produce this at campaign scale, I built a custom pipeline in Runway. Product reference photos and art direction briefs feed into Gemini Flash, which generates structured prompts specifying botanical density, flower variety, lighting, and composition. Those prompts flow into Nano Banana 2 for generation, then cycle back through refinement nodes — "clean up the flowers on the corners," "improve quality keeping it realistic," "place plants and vines on the legs." The pipeline made iteration systematic rather than manual.
While building the two hero visuals, I realized both phases could share one location — the same house, inside and out. The overgrown egg chair sits in the garden, the botanical sofa lives in the living room. That connected the two phases into a single narrative instead of two separate campaigns.
Around 150 final assets were delivered across 6 markets and 2 campaign phases — each with its own hero product, discount structure, and banner set.

Visual direction for a participatory live-art experience blending theater, dance, and sensory installation. Started with building and photographing a physical set — curated objects, symbolic compositions. Then extended the visual world through AI-assisted concepting and motion design.
Concept
Wind Field is an immersive experience about mourning and renewal — the natural world dying, awareness growing, death making way for new life. The visual language needed to carry that tension between decay and growth.
The starting point was physical: a set built from curated objects arranged into symbolic compositions, then photographed. Those images became the raw material for everything that followed.
Pipeline
Physical set design & photography → AI-assisted narrative development (ChatGPT, Claude) → moodboards and visual prototyping (Midjourney) → final visuals (Photoshop) → motion assets (After Effects).
Tools
Physical set design · Midjourney · ChatGPT · Claude · Photoshop · After Effects
What this shows
The foundation is physical. The set existed before any prompt was written. AI extended the visual world — it didn't replace the scenography.
The project began with hands and materials, not screens. I built a physical set focused on curated objects and symbolic arrangements, then photographed it as the raw visual base.
From there, Claude and ChatGPT helped refine the narrative arc and conceptual framework. Midjourney was used for rapid moodboarding and visual prototyping — testing directions before committing.
Final visuals were crafted in Photoshop and animated in After Effects to produce the campaign's motion assets.
