CC
Instagram LinkedIn Behance Cosmos

Grounded in graphic design,
grown into art direction.

Nine years across agencies, editorial and e-commerce — building the visual systems brands run on, and directing the generative production that keeps them consistent across markets, formats and channels.

The work is the same at every scale: define the visual territory, write the rules that hold it together, and stay close enough to the output to know when something has drifted. I decide where AI belongs in a process and where it doesn't, so the result holds an editorial standard instead of looking generated.

Increasingly that work is moving — motion, sequence, interaction. This site is one of those experiments. I'm interested in what happens when a brand stops being a set of frames and starts being something you move through.

Berlin-based. Most drawn to tech, fashion, beauty and premium lifestyle — brands where aesthetics carry the message.

Skills

Brand Systems·Guidelines· Key Visuals·Campaign Design· Art Direction·Generative Production· Motion·Editorial Craft· Brand Systems·Guidelines· Key Visuals·Campaign Design· Art Direction·Generative Production· Motion·Editorial Craft·
01

Brand
Systems

Identities, guidelines and toolkits — the rules that let a brand stay itself across every channel and market.

02

Art
Direction

Defining the visual territory of a campaign and directing it through to the final asset: concept, casting, light, framing.

03

Visual
Design

Typography, composition and colour. The craft layer — where a good idea either holds up or doesn't.

04

Generative
Production

Directing AI as a production method: reference systems, consistency control, and a quality bar the output has to clear.

05

Motion
& Interaction

Motion, sound and edit built from the same system as the stills — and increasingly, work you navigate rather than watch.

06

Workflow
& Standards

Writing the production standards down so the system runs without me in the room.

The interesting part is where an idea has to become something real — a frame, a sequence, an interface. That's usually where the problems worth solving are.

Translating ideas into visuals with an editorial eye.
Art direction, motion, generative production — concept to final output, thinking and making in the same hands.

Work.

Experience.

Work reel
Advertising Agencies·E-Commerce· Media·Publishing House· Advertising Agencies·E-Commerce· Media·Publishing House·
Home 24Nov 2021 — PresentSenior Designer & AI Art DirectorBerlin
The Community2021Art DirectorMiami
IOM — UN Migration / Penguin Random House2020 — 2021Art Director & Senior Graphic DesignerBuenos Aires
Inpulse Digital2019 — 2020Senior Graphic DesignerMiami
Mooco2019Semi Sr. Graphic Designer, Editor & Motion GrapherBuenos Aires
Rapp2018 — 2019Semi Sr. Graphic DesignerBuenos Aires
Estación Mandioca2017 — 2018Semi Sr. Graphic DesignerBuenos Aires

Competitions
&
Recognitions

intl.international·Fernet· UBA·Runway· intl.international·Fernet· UBA·Runway·
2026 Runway

Directed and produced a 60-second AI-generated spec ad for Runway's Big Ad Contest. Full creative pipeline: concept, art direction, character design, prompt engineering, and post-production using Runway Gen-4.5, Veo 3.1, and Nano Banana.

Runway 1
Runway 2
Runway 3
Runway 4
2023 intl.international

Selected for international poster competition.

intl.international 1
intl.international 2
intl.international 3
intl.international 4
2019 Fernet Branca

Selected for 3D poster design translating brand ingredients into fresh, dynamic visual language—combining Cinema 4D modeling with vibrant botanical composition.

Fernet Branca 1
Fernet Branca 2
Fernet Branca 3
Fernet Branca 4
2016 University of Buenos Aires

Chosen from hundreds of submissions for exhibition poster addressing political memory through layered visual narrative and experimental composition.

UBA 1
UBA 2
UBA 3
UBA 4
Composition·Process· Generative·Editorial· Composition·Process· Generative·Editorial·
Always Developing. Always moving.